Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ultimate360 · Mar 16, 2017 at 09:12 AM · triggerquaterniontargetingrotatetowardsquaternion.lookrotation

Object rotate to target in 2D? Not working properly.

I search the forum and found this: (I'm confused/curious)

http://answers.unity3d.com/questions/650460/rotating-a-2d-sprite-to-face-a-target-on-a-single.html

So I made my code just like this:

 Vector3 vectorToTarget = transform.position - targetObject.transform.position;
 float angle = Mathf.Atan2 (vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg;
 Quaternion q = Quaternion.AngleAxis (angle, Vector3.forward);
 
 transform.rotation = Quaternion.Slerp (transform.rotation, q, Random.Range (0.1f, 0.2f));

The result: my object (enemy) facing 90 degrees (offset) right to the target (player). I want to know what's going on here? Why is this happening? alt text

Instead I made: q * Quaternion.Euler(new Vector3(0f, 0f , 90f))in order just to work properly?

 Vector3 vectorToTarget = transform.position - targetObject.transform.position;
 float angle = Mathf.Atan2 (vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg;
 Quaternion q = Quaternion.AngleAxis (angle, Vector3.forward);
 
 transform.rotation = Quaternion.Slerp (transform.rotation, q  * Quaternion.Euler(new Vector3(0f, 0f , 90f)), Random.Range (0.1f, 0.2f));


rotatetotarget-offset.png (117.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

What is the source code of Quaternion.LookRotation? 2 Answers

Doing 2D only rotation using FromToRotation + RotateTowards 0 Answers

Quaternion.LookRotation problem - always rounded to 90 degree angles 1 Answer

Look rotation makes sudden changes 1 Answer

Rotate on X axies towards an objects height in 3D 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges