Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by issygirl · Feb 18, 2016 at 09:41 AM · error message

l have been having this on my script error CS8025: Parsing, l don't what to do

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class Differentball : MonoBehaviour {

 public GameObject[]spawnPoints;
 public GameObject Enemy;
 public Text countText;

 private int count;


 // Use this for initialization
 void Start () 
 {
     spawnPoints = GameObject.FindGameObjectsWithTag("spawn");
     count = 0;
     SetCountText ();
 }
 
 // Update is called once per frame
 void Update ()
 {
     
     GameObject[] enemies;
     enemies = GameObject.FindGameObjectsWithTag ("Enemy");

     if (enemies.Length >= 3) {
         print ("too many enemies on the dance floor");
     }
     else 
     {
         InvokeRepeating ("spawnEnemies", 1, 4f);
         count = count + 1;
         SetCountText ();
     }
 }

 void SetCountText ()
 {
     countText.text = " count ; " + count.ToString ();
 }

} void spawnEnemies ()

     int SpawnPos = Random.Range (0, (spawnPoints.Length - 0));

     Instantiate (Enemy, spawnPoints [SpawnPos].transform.position, transform.rotation);
     CancelInvoke ();
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image A3tra3rpi · Feb 18, 2016 at 02:16 PM 0
Share

2 of } after void SetCountText() and not after void spawnEnemies()? or is it just the text being weird?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Landern · Feb 18, 2016 at 02:31 PM

Remove the ending curly brace before the spawnEnemies method, this is closing the class and thus your error.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Differentball : MonoBehaviour
 {
     public GameObject[]spawnPoints;
     public GameObject Enemy;
     public Text countText;
 
     private int count;
 
 
     // Use this for initialization
     void Start () 
     {
         spawnPoints = GameObject.FindGameObjectsWithTag("spawn");
         count = 0;
         SetCountText ();
     }
     
     // Update is called once per frame
     void Update ()
     {
         
         GameObject[] enemies;
         enemies = GameObject.FindGameObjectsWithTag ("Enemy");
 
         if (enemies.Length >= 3) {
             print ("too many enemies on the dance floor");
         }
         else 
         {
             InvokeRepeating ("spawnEnemies", 1, 4f);
             count = count + 1;
             SetCountText ();
         }
     }
 
     void SetCountText ()
     {
         countText.text = " count ; " + count.ToString ();
     }
 //} <--------------------------REMOVE ME AS I CLOSE THE CLASS DEFINITION leaving the method spawnEnemies crying in the corner wondering why no class wants it.
     void spawnEnemies ()
 
         int SpawnPos = Random.Range (0, (spawnPoints.Length - 0));
 
         Instantiate (Enemy, spawnPoints [SpawnPos].transform.position, transform.rotation);
         CancelInvoke ();
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Assets/Standard Assets/Detonator/System/DetonatorBurstEmitter.cs(66,53): error CS0246: The type or namespace name `EllipsoidParticleEmitter' could not be found. Are you missing a using directive or an assembly reference? 1 Answer

getting error "Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'." 0 Answers

All compiler errors have to be fixed before you can enter playmode! UnityEditor.SceneView:ShowCompileErrorNotification() but my script has 0 errors 1 Answer

Keep getting Null reference error for AI Script 1 Answer

Unity 2017 playmode is not working 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges