Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by e-bonneville · Mar 16, 2010 at 04:57 PM · speedwheel-collider

Get current speed of an object

How would I get the current speed of an object? I'm trying to create an AI for an enemy tank, and it can't get over bumps in the terrain. I'm using WheelColliders, and I was wondering if there was a way I could set the speed to higher when it slows down when trying to climb a hill. If there was a way to get the speed, I could compare it. If it was less than ten, I could increase the speed by around 10 or something to get it to climb the hill.

Thanks in advance - Elliot Bonneville

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Lipis · Mar 16, 2010 at 05:09 PM

You can check the current velocity from Rigidbody.velocity.

From Unity Script Reference:

In most cases you should not modify the velocity directly, as this can result in unrealistic behaviour. Don't set the velocity of an object every physics step, this will lead to unrealistic physics simulation.

Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image e-bonneville · Mar 16, 2010 at 08:07 PM 0
Share

Thanks. Do you know what unit Rigidbody.velocity is in? Is it meters?

avatar image Lipis · Mar 16, 2010 at 08:47 PM 0
Share

it's in meters/second I would guess... if you are using a game unit as a meter :)

avatar image jkilla1000 · Apr 05, 2012 at 02:56 AM 0
Share

is RigidBody.velocity read only?

avatar image zloy_smiertniy · Dec 12, 2012 at 12:32 AM 0
Share

I am moving my object with the translate function, and when I call for rigidbody.velocity it is 0 on x y and z, any other ideas?

avatar image Bunny83 · Dec 12, 2012 at 01:33 AM 0
Share

When you move your object with translate it doesn't really have a speed. It moves as fast as you specify when you translate it. That is your speed.

 transform.Translate(0,0,speed * Time.deltaTime);
 //                       /|\
 //                        |
 //                        \___ Your speed.
Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Reduce steerangle at high speeds 1 Answer

Collision without physical behaviour. 1 Answer

Accelerate slowdown Player movement 0 Answers

How to let player adjust speed of FPC movement 1 Answer

Calculating rigidbody top speed? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges