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Question by Wenon · Jul 09, 2018 at 10:34 AM · debugcomparecomparison

Unity see different objects as the same

Hello, why unity see two different objects as the same?

                 if (pathwalking.GetComponent<Pedestrianarean>().Next[randPath] == pathTemp)
                 {
                     Debug.Log(pathwalking.GetComponent<Pedestrianarean>().Next[randPath] + " " + pathTemp);
                     Debug.LogError("The same!");
                 }

And Debug: alt text

przechwytywanie.png (18.8 kB)
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avatar image TreyH · Jul 09, 2018 at 05:24 PM 0
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Can you post the entire script?

avatar image Bunny83 · Jul 09, 2018 at 05:38 PM 0
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Your question is lacking important information. What type does pathTemp has? What is "Next"? is randPath a variable / field or a property?


We need much more context to give any meaningful answer. If the type you're comparing is a UnityEngine.Object derived type you're actually using the overloaded == operator The CompareBaseObjects method just compares the instance id of the object which should never be equal for two different objects. If they are you somehow messed something up.

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