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Question by SGT_Smith · Feb 05, 2016 at 09:42 PM · c#distance check

Using code to keep distance from target, how do I keep it at its current distance when I start the code?

Here is my keep distance code:

 transform.position = (transform.position - target.transform.position).normalized * distance + target.transform.position;

I increase and decrease distance with some simple code to add or decrease from distance. The issue is when i start the code it jumps to whatever distance is instantiated as. How can I determine what the current distance is so it doesn't snap?

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