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Question by Fakemaster · Mar 13, 2017 at 05:41 PM · c#scripting problemtransform.position

Enemy is following my player but dont stop

Sooo i my Enemy is following my Player, but i want that it stops before the Enemy is over my Player.

This is my Script.

 private GameObject Player;
 
      void Start () {
          Player = GameObject.Find("Player");
      }
      
      void Update () {
          transform.position = Vector2.MoveTowards(transform.position,Player.transform.position, speed*Time.deltaTime);
      }

alt text

This is the first step, but if i stop moving my player

alt text

And than it´s that, i want that the enemy stops before it goes over my Player

unbenannt.png (132.0 kB)
unbenannt1.png (78.2 kB)
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Answer by Commoble · Mar 13, 2017 at 05:50 PM

You can use Vector2.Distance to get the distance between two positions. Then, knowing this distance, you can decide whether or not to move closer. A basic example:

 public float minDistance;    // you can set this in the Inspector
 
 void Update()
 {
     if (Vector2.Distance (this.transform.position, Player.transform.position) > minDistance)
     {
         transform.position = Vector2.MoveTowards(transform.position,Player.transform.position, speed*Time.deltaTime);
     }
 }

You can also use Vector3.Distance for objects in 3D space. Vector2 just ignores the z-axis.

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Answer by Fakemaster · Mar 13, 2017 at 05:58 PM

It is working perfectly, thanks for the help :)

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