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This question was closed Dec 04, 2014 at 04:40 AM by Prasanna for the following reason:

The question is answered, right answer was accepted

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Question by Prasanna · Feb 07, 2014 at 10:59 AM · animationobjecttimerolldice

Animation play

Hello there,

I have 2 questions....

  1. I have made a simple animation using Unity animation window. The problem is when i want to play the animation from a different position then where it was created it automatically "jump" to the position where it was created.

  2. My project is basically a Turn based game, so i want my animation to play within the time. (eg. if 1st player roll a dice using left mouse button. it must animate and drop the default position, once its touched plane, i want my animation to be stop.)

(Sorry for Bad English)

-Prasanna

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Answer by KhShani · Feb 07, 2014 at 01:06 PM

Hey Bro , I think the problem lie in your animation ..Look at the positions you have mentioned in animation making Or there is a chance that during animation you have selected more than one object

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avatar image KhShani · Feb 07, 2014 at 01:06 PM 0
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Also DO LOO$$anonymous$$ AT THE PIVOT POINT OF OBJECT

avatar image Prasanna · Feb 07, 2014 at 01:16 PM 0
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Thanks... $$anonymous$$hShani, I'will try.

avatar image Prasanna · Feb 07, 2014 at 01:19 PM 0
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Hi $$anonymous$$hShani, its working. i tried with empty gameobject. now i can change my animation position...

-Prasanna

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