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Animation play
Hello there,
I have 2 questions....
I have made a simple animation using Unity animation window. The problem is when i want to play the animation from a different position then where it was created it automatically "jump" to the position where it was created.
My project is basically a Turn based game, so i want my animation to play within the time. (eg. if 1st player roll a dice using left mouse button. it must animate and drop the default position, once its touched plane, i want my animation to be stop.)
(Sorry for Bad English)
-Prasanna
Answer by KhShani · Feb 07, 2014 at 01:06 PM
Hey Bro , I think the problem lie in your animation ..Look at the positions you have mentioned in animation making Or there is a chance that during animation you have selected more than one object
Hi $$anonymous$$hShani, its working. i tried with empty gameobject. now i can change my animation position...
-Prasanna
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