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Question by LilGames · Mar 13, 2017 at 04:23 PM · waitforsecondscoroutinesyield waitforseconds

Why Unity docs do not use New with WaitForSeconds and yield?

I am wrapping my head around Coroutines and yield (and indirectly WaitForSeconds) and have noticed an inconsistency that initially caused me a lot of pain in sorting out why code had errors.

The main thing I'm noticing is that here, the documentation shows use of WaitForSeconds without creating a new object:

https://docs.unity3d.com/400/Documentation/ScriptReference/WaitForSeconds.html https://docs.unity3d.com/400/Documentation/ScriptReference/index.Coroutines_26_Yield.html

Code example from the first link:

 // Prints 0
 print (Time.time);
 // Waits 5 seconds
 yield WaitForSeconds (5);
 // Prints 5.0
 print (Time.time);

That however gives me compile errors. If I use this, below, I do not get compile errors:

 // Prints 0
 print (Time.time);
 // Waits 5 seconds
 yield return new WaitForSeconds (5);
 // Prints 5.0
 print (Time.time);

My question is WHY do the examples from official documentation result in compile errors?

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Answer by AurimasBlazulionis · Mar 13, 2017 at 04:44 PM

Firstly, do you really need version 4.0 docs? I doubt it, but if you do, then it is fine.

Now the answer: it is a JavaScript syntax, you can see above the script and change to Boo if you are that kind of strange person or regular C#.

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avatar image LilGames · Mar 13, 2017 at 05:34 PM 0
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OHHH! Jeez.

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