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Question by EGGamer · Jul 15, 2017 at 11:03 AM · loadloadingasyncasynchronousloadlevelasync

Load level async

Hi, I've seen this video: https://www.youtube.com/watch?v=YMj2qPq9CP8& And I would like, instead of changing the scene showing a load bar pressing a ui button, was with a trigger. I have created two scripts, one that shows in the above mentioned video and another one that activates the other script when passing through the trigger:

Script 1 (script of the video):

 public void LoadLevel (int sceneIndex)
 {

     StartCoroutine(LoadAsynchronously(sceneIndex));        

 }

 IEnumerator LoadAsynchronously (int sceneIndex)
 {
     AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex);

     while (!operation.isDone)
     {
         Debug.Log(operation.progress);

         yield return null;

     }
 }
 

}

Script 2 (that activates the above script with the trigger):

public class "2nd script name" : "1st script name" {

 void OnTriggerEnter ()
 {

     LoadLevel();

 }

}

I have worked by putting the value of the sceneIndex inside the script, but I do not want to repeat the same script for each scene I will do, which I want from the inspector to be able to edit "int sceneIndex" but, I have not gotten the form to do it.

I hope someone can help me. Thank you very much.

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