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assetbundle can't read all shaders except standart
hi there, im using Unity 5.4.3f1 version. i already know how to make assetBundle flow, and then i have issues why all my shaders cant be loaded when i load asset bundle except standart shader, but if i pre load shaders manually its working. anyone knows how to pre load shaders when assetbundle loaded?
Answer by lgarczyn · Mar 14, 2017 at 06:30 PM
I think it's due to the lack of custom platform building.
If that is the case, you need to build custom bundles:
BuildPipeline.BuildAssetBundles("AssetBundles", BuildAssetBundleOptions.None, BuildTarget.iOS);
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