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Question by ModelArt · Jul 05, 2017 at 08:29 PM · animatorplayerdamagetransitions

Critical Strike Damage (Making the UI text bigger when critical strike happens)

Hi! I'm currently using a apply/takedamage system that randomly rolls a 10% chance on each successful hit, to create a critical strike. I have my Damage function call a prefab which loads a text that has an animation set to my character or the enemy character that has an animator controller attached, this controllers sends the text upwards from my Character/enemycharacter. Basically, a text move upwards from the enemy being hit which shows how much damage they took.

I want to somehow move to an animation of the text getting bigger upon critical strike, how would I go about achieving this?

If you need me to submit code snippets if this wasn't clear enough on what I'm trying to achieve, let me know! :)

Thanks, in advance

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