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Question by I2_Network · Mar 13, 2017 at 08:46 PM · unity 5visual studioimplementationnon-monobehavior

Implement non-mono visual studio c# project

Hi there; I have a pretty well c# windows forms project that I developed in visual studio a couple of years ago and frankly am sooo lazy to write all of the project for unity3d from the beginning :) am wondering that I can implement my old project in unity and how? If there's a easier way to opening my win form project inside of unity than writing all will save my life :) It could be MDI like or I can create totally new GUI controls that use the functions of the old one...

Thank you in advance

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Answer by tanoshimi · Mar 13, 2017 at 08:48 PM

That really depends on how you structured your original code. If you abstracted all your game logic into separate classes and used standard C# types, you can import these DLLs directly into Unity and re-use them as is, only needing to replace the front-end UI. If your code is all tied uo with WinForms-specific callbacks, however, you'll need to rewrite it.

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