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AudioSource.PlayClipAtPoint in Unity5 doesn't increase volume
Hello,
In Unity 4 I used
AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position, 2);
To play a one shot sound at double volume, and it was working fine. But now in Unity 5 the volume doesn't seem to get higher than 1. Is there is something new I don't know? Did they put a limit to 1? I have to increase the volume of my audio files with external apps?
Answer by nullgobz · Aug 09, 2015 at 05:15 PM
The range is from 0.0 to 1.0
That's new in Unity 5? Please bear in $$anonymous$$d that I'm talking about the static function AudioSource.PlayClipAtPoint() and NOT the AudioSource component. I know that AudioSource component had the range from [0.0,1.0]. But in Unity 4 I always had no problem to set the volume to higher than 1 using AudioSource.PlayClipAtPoint() that doesn't require AudioSource component... I even set it to 3.5f!
From my experience there was always a range. I would change the sound file in an external program.
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