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Question by Snawws · May 22, 2015 at 07:02 PM · c#javascriptmesh3ddynamic

How to make a mesh adjust its form around specific points

Basically i have this object that i want to from its mesh like a sphere/cylinder around specific points. Something like this: alt text

I thought, and tried, to make a mesh in blender and then add bones to it that i could change position of in unity later. But i could not get that to work. The only idea i have right now is to manually change every vertex in the mesh... Any ideas on how to do this would be appreciated.

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Answer by 0V3RR1D3 · May 23, 2015 at 07:30 AM

Rig it inside of blender, And then you can controll the rig from inside of unity

http://docs.unity3d.com/Manual/BlenderAndRigify.html

Good luck with your project! Hope I was some help, I know you said you tried it but it seems like you must have did it wrong

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avatar image Snawws · May 23, 2015 at 08:55 AM 0
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Thx man you where right. I have must done somthing wrong at first but now i can move every bone in the rigged capsule however i want. alt text

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