Question by
st_shadow · Oct 16, 2015 at 06:23 PM ·
errorupdate2d-physics
Rigidbody2D.Moveposition is acting more like add force after 5.2
I was using Rigidbody2D.Moveposition to move several 2d objects a short distance in my project. After the recent update and the code rebuild, when the move is activated they shoot off the screen like a force was added to the Rigidbody. I was able to slow down the objects by adding drag, but they still go beyond the destination coordinates. Has the function changed?
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