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Question by Loco0117 · Mar 12, 2017 at 06:39 AM · unity 5collisionenemyhealth

OnCollisionEnter2D not working, Again!

Hey guys, I ran into an issue today regarding OnCollisionEnter2D. My objective was to have an enemy ship receive damage and die when an oncoming bullet hit them. I have both the bullet and the enemy ship have a rigidbody2D and a box collider2D. They are also both left as static and I made sure the simulated check box was checked. Take a look at this class, it is the enemy object. I have three methods, a death method to keep destroy the object, a damage to modify the instance variable for the health, and the OnCollisionEnter2D which uses the two other methods.

 using UnityEngine;
 using System.Collections;
 
 public class Enemy : MonoBehaviour
 {
     int health;
 
 
     // Use this for initialization
     void Start ()
     {
         health = 100;
     }
 
     void damage(int dmg)
     {
         health = health - dmg;
 
     }
 
     public void death()
     {
         if (health <= 0) {
 
             Destroy (gameObject);
     
         }
     }
     void OnCollisionEnter2D(Collision2D other) 
     {
         if (other.gameObject.CompareTag("Bullet")) {
             Destroy (other.gameObject);
             damage (50);
             Debug.Log (health);
             death ();
         }
 
     }
 }
 
 

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avatar image snailguides · Mar 12, 2017 at 01:25 PM 0
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what? you set them to static object?

avatar image hexagonius · Mar 12, 2017 at 02:54 PM 0
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none of them must be static. How does the bullet move?

avatar image snailguides · Mar 12, 2017 at 03:17 PM 0
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Yes, no static here. Your code looks correct. Can you post screenshot of the two object components?. You can try to set a breakpoint inside the OnCollisionEnter2D() method to see what happen there.

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