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Question by studioglitch · Jul 16, 2017 at 10:31 AM · c#script.floatpubliccall

How do I take a public float from a different script and access it

So i have a public float health on one script and i need to call this float from another script. Please help Im lost :C

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Answer by ShadyProductions · Jul 16, 2017 at 10:59 AM

Have you even bothered to look around? This question has been asked a million times before.

If your script is monobehaviour:

You can use GetComponent<ScriptName>().yourfloat if the script is on the same object as your other script. Or find the object first with a tag using GameObject.FindWithTag("yourobject") and then do .GetComponent<ScriptName>().yourfloat

if your script is not monobehaviour you will have to make a new instance like

 yourscript script = new yourscript();
 script.yourfloat

or make your float value static and you can do yourscript.yourfloat without making a new instance.

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avatar image Maskeowl · May 11, 2021 at 04:48 PM 0
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its doing what i want but unty says

You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor () sfp:.ctor ()

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Answer by Kaskorian · Jul 16, 2017 at 10:55 AM

you can write a public float function which returns the value and then you can call this function in another script

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avatar image Kaskorian · Jul 16, 2017 at 11:00 AM 0
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public float GetHealth() { return health;}

avatar image Kaskorian · Jul 16, 2017 at 11:01 AM 0
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and if you want to Change it

public float SetHealth(float index) {health = index}

avatar image ShadyProductions · Jul 16, 2017 at 11:16 AM 0
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That still doesn't explain how to call it from another script, completely beside the point. Look my answer for a more detailed answer.

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