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Question by unity_VlsqmBi33pOTGg · Jan 31, 2020 at 10:22 PM · error message

,The object of type 'PlayFabManager' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object.

I bought a Pool project and when i was trying to run it for a test, but then it gave me this error. Can someone please help me with this?

When i click the error it sends me to line 383 If im lacking on information on this please tell me and i'll try to give you the needed info


             GameManager.Instance.ownedCues = data["Cues"].Value;
             Debug.Log("Owned Cues: " + GameManager.Instance.ownedCues);
         }

         //SceneManager.LoadScene("Menu");
         StartCoroutine(loadSceneMenu());
     }, (error) =>
     {
         Debug.Log("Data updated error " + error.ErrorMessage);
     }, null);
 }


it's very weird i don't understand why i'm receiving this error, please help me :D

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