Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Troas · Jun 10, 2016 at 10:39 PM · rotationmovementcharactercontroller

Change Speed to Rotate Character 90 degrees (Isometric view)

I realize there are a lot of questions about this but I have searched through and used every method previously suggest and it has not worked.

Each method, except for the one I currently use, only rotates the character by 1 degree when using "GetKeyDown". If I use "GetKey" and hold down the key it rotates the character as long as the key is held but I can change the speed of that.

However neither one accomplishes what I am trying to do:

  1. Single keypress does 90 degree rotation (accomplished)

  2. Change speed of rotation (can't figure out)

My current method is the only one I've found that seems to work. It will rotate the character a full 90 degrees left or right however I can't change how fast that occurs. I try adding "Time.deltaTime" but it ends up making it break like the other methods (which also use TdT).

Here is my method:

 private float targetAngle = 0;
 const float rotationAmount = 1.5f;
 public float rSpeed = 1.0f;
 
         if (Input.GetKeyDown(KeyCode.Q)) {targetAngle -= 90.0f;} 
         if (Input.GetKeyDown(KeyCode.E)) {targetAngle += 90.0f;}
         
         if(targetAngle !=0){Rotate();}
 
 protected void Rotate()
     {
         if (targetAngle>0)
         {
             transform.RotateAround(transform.position, Vector3.up, -rotationAmount);
             targetAngle -= rotationAmount;
         }
         if(targetAngle <0)
         {
             transform.RotateAround(transform.position, Vector3.up, rotationAmount);
             targetAngle += rotationAmount;
         }
         
     }

I've tried adding Time.deltaTime * rSpeed to rotationAmount but that doesn't do anything. I truly have no idea what to do.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

69 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D sprite rotating in 3D plane 0 Answers

Player model rotates forward with camera 0 Answers

How can I get my model to face the direction it is moving? 2 Answers

How to change the angle my character falls at 1 Answer

Face direction to move in 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges