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GearVR center camera on both eyes
I have an app where I need to render the same scene to both eyes in GearVR, meaning I do not want a stereoscopic depth effect.
How can this be achieved?
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Answer by TOES2 · Oct 21, 2016 at 03:30 PM
If anyone else wonders, this is how to do it:
https://docs.unity3d.com/ScriptReference/Camera-stereoMirrorMode.html
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