Unity3D: Objects destroy automatically
Hi all. I have a huge problem in my Game. I have two scenes for the moment: in the first one, everything's fine. In the second while, however, there is this kind of problem that I don't understand and I'm not able to fix. The problem is this: I have a terrain, a player, and I put objects (cubes and spheres) on the ground. For the spheres I don't have any problem; also if I put a 3D model it stays there, so it's fine. But if I put a cube, big or small doesn't matter, it destroys itself without any reason. The scripts I gave to the player don't affect these objects, so I can't really see the problem. So I put a cube in a certain position, I run the game, I move a little bit and suddenly the cube destroys itself. I don't have warnings except from this (which is not always shown in the console): "Requested resolution was clamped to maximum system size (512x512) on mesh 'Cube'.". Do you have idea about what kind of problem is that?
I solved the problem deleting the scene and creating a new one. Now it works fine, but I think that was a bug of Unity, because I didn't change anything and I just added some models and elements to the environment and the game didn't work properly.