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Android Game Crashes After Splash Screen
I'm using Fungus to make a VN-like game, and I'm trying to export it to PC and android. For PC it works fine, but for android... it crashes always after splash screen.
I have tried to export the project as a package and import in a new project. I have tried to change the image compression, I have tried running the game only with OpenGLES2 (because 3 is not supported by my phone) ...and none of these worked. It still crashes after splash screen.
I also tried exporting another Fungus project (from examples folder) and it worked, but my project didn't.
I'm using Android 4.4 , and Unity 5.5.2 with Fungus 3.5.1 . In the project folder I have about about 100+ images, and I'm using them all.
Can someone please tell me why is this happening?
Answer by dannythareboss · Mar 12, 2017 at 03:18 PM
I have solved the problem, after 2 days of trying different methods. The issue was with the audio part, all I did was to change the audio compression for every audio file in my project. I've had plenty of audio files, and all of them were loaded at the start, and I guess that's why it that was too much to handle for my android device.
Answer by ExtinctSpecie · Mar 11, 2017 at 05:31 PM
and you have no idea why this is happening right? :P its probably because of a deadObjectException I used to have the same problem in an application where I had more than 200 images check unity Profiler for memory visualizations or https://docs.unity3d.com/Manual/AttachingMonoDevelopDebuggerToAnAndroidDevice.html an image of 30kb would take me up to 2.9MB of memory and I had no idea then I had to override all images for Android and iOS devices to reduce the max size and compressing settings
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