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Question by Tommy · Mar 24, 2011 at 07:05 PM · editorobjectscopy

Copy grouped objects to another scene.

Hey, short question, is there any way to copy grouped objects (A object with it's childs) to another scene? In editor, not through a script.

I get error:

CheckConsistency: Restored Transform child parent pointer from NULL UnityEditor.Unsupported:DuplicateGameObjectsUsingPasteboard() UnityEditor.Unsupported:DuplicateGameObjectsUsingPasteboard() UnityEditor.BaseProjectWindow:DuplicateGO() UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) System.MulticastDelegate:invoke_void_object_string[]_int(Object, String[], Int32)

[....\Runtime\Graphics\Transform.cpp line 1046]

When trying to CTRL + C then CTRL + V.

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Answer by KReden · Mar 24, 2011 at 08:38 PM

If you make a prefab out of the objects and then export that prefab to a unity package you can then import it into a new scene/project. If the new scene is in the same project as the old scene then all you have to do is make it into a prefab.

Unity Prefab info: http://unity3d.com/support/documentation/Manual/Prefabs.html

Unity Package info: http://unity3d.com/support/documentation/Manual/HOWTO-exportpackage.html

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avatar image Tommy · Mar 24, 2011 at 08:58 PM 0
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Works, thank you! :)

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Answer by Statement · Mar 24, 2011 at 07:17 PM

Sure, just select your object in the first scene, press CTRL + C to copy it. Then load the other scene and press CTRL + V to paste it. I just tried this and it seems to work just fine. If you're on Mac you'd use your copy paste shortcut keys which I am not familiar with.

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avatar image Tommy · Mar 24, 2011 at 07:24 PM 0
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I've tried, i only got the last of the objects child. $$anonymous$$ade a empty gameobject and placed my object inside, if it matters. Any more ideas? :)

avatar image Tommy · Mar 24, 2011 at 07:51 PM 0
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Also, i get error:

CheckConsistency: Restored Transform child parent pointer from NULL

UnityEditor.Unsupported:DuplicateGameObjectsUsingPasteboard()

UnityEditor.Unsupported:DuplicateGameObjectsUsingPasteboard()

UnityEditor.BaseProjectWindow:DuplicateGO()

UnityEditor.Generic$$anonymous$$enu:Catch$$anonymous$$enu(Object, String[], Int32)

System.$$anonymous$$ulticastDelegate:invoke_void_object_string[]_int(Object, String[], Int32)

[....\Runtime\Graphics\Transform.cpp line 1046]

avatar image Statement · Mar 24, 2011 at 08:45 PM 0
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I dunno, I don't get that error at all.

avatar image Statement · Mar 24, 2011 at 08:48 PM 0
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What version of Unity are you using?

avatar image Tommy · Mar 24, 2011 at 08:48 PM 0
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Unity version 2.6.1f3.

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Answer by merlin981 · May 01, 2013 at 03:11 PM

I've posted an item in the Asset store which can copy one or more items from a scene into a new scene.

https://www.assetstore.unity3d.com/#/content/8196

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