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Question by CrowbarSka · May 04, 2017 at 09:48 PM · c#scripting problemobjectseventstypes

How can I get the Transform from an Object (target of UnityEvent)?

Hello!

I'm trying to draw a gizmo line from the current object to the target object of each of its UnityEvents. I've been able to figure out that the target of a UnityEvent is an 'object' (not a GameObject).

How can I get a reference to the Transform component of these objects?

I'm able to get a reference to the object correctly, and I can confirm this with Debug Logs. I suspect I need to do something using GetType, but I've been unable to figure out what, or how I should write my code.

 IEnumerator DrawHelperLines () {
         Gizmos.color = Color.yellow;
         int i = 0;
         foreach (ScriptedSequenceEvent currentEvent in events) {
             object obj = currentEvent.scriptedEvent.GetPersistentTarget (0);
 //            ~~~ What goes here??? ~~~
             Transform target;
             Gizmos.DrawLine (transform.position, target.position);
             i++;
         }        
         yield break;
     }


Thanks in advance :)

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Answer by bobisgod234 · May 05, 2017 at 01:53 AM

 GameObject gameObject = obj as GameObject;
 Transform target = gameObject.transform;
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avatar image CrowbarSka · May 05, 2017 at 09:09 AM 0
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Perfect, thank you! Didn't realise it was so simple.

I was able to simplify it even more using your code as a starting point, as I don't need to do anything with the Transform or Object.

Here's my final code:

 IEnumerator DrawHelperLines () {
         Gizmos.color = Color.yellow;
         int i = 0;
         foreach (ScriptedSequenceEvent currentEvent in events) {
             GameObject go = currentEvent.scriptedEvent.GetPersistentTarget (0) as GameObject;
             Gizmos.DrawLine (transform.position, go.transform.position);
             i++;
         }
         yield break;
     }

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