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Question by cux.soulhunter · Jun 20, 2011 at 05:08 PM · movementplayerparticlesspawndirection

move particle direction with player

Hello, I've got an character in 3rd person and made him shoot particles via spawnpoint when he pushes a button.
My problem is now that this particle effect shoots and collides with walls etc but it goes always in one direction and doesn't move when the character does / rotates.

What I tried:
I already tried with the force function in the particle inspector itself,
tried simulate in worldspace
(from http://answers.unity3d.com/questions/46391/make-particle-system-emit-in-players-forward-direc.html)
and tried to move the spawnpoint with the particle in it as a child (to be honest this was dump cause the particle always gets spawned on a click)

all those steps didn't help, do u got any ideas how to solve this?

regards,

Soul

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avatar image flaviusxvii · Jun 20, 2011 at 07:07 PM 0
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Give more details about what the script is currently doing, and what you'd prefer it to do. I can't tell what you want or what your problem is from your description.

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Answer by create3dgames · Jun 20, 2011 at 06:54 PM

Take a look at the Unity fps tutorial rocket launcher.

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