Question by 
               OTTwarrior · Apr 12 at 09:24 AM · 
                ainavmeshnavmeshagentrandomizationai problems  
              
 
              how to search for a random point until the condition is true?
while hasPoint is false, i want to search for a random point until the distance between the point position and the player (target) position is higher than 30. If i find one, hasPoint needs to become true and THEN i need to execute other lines of code and return the finalPosition value. How can i do this?
 { public Vector3 RandomNavMeshLocation()
     {
         bool hasPoint = false;
 
         Vector3 randomPosition = Random.insideUnitSphere * lookRadius;
         while (!hasPoint)
         {
             randomPosition = Random.insideUnitSphere * lookRadius;
             if (Vector3.Distance(randomPosition, target.position) > 30f)
             {
                 hasPoint = true;
                 Debug.Log("has point");
 
             }
         }
        
         if (hasPoint == true)
         {
             randomPosition += transform.position;
             Debug.Log("added");
         }
         
         NavMeshHit hit;
         NavMesh.SamplePosition(randomPosition, out hit, lookRadius, 1);
         Vector3 finalPosition = hit.position;
         return finalPosition;
     }
 
              
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