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               Question by 
               P5YK0P4T · Jun 12, 2019 at 02:55 PM · 
                scripting problemerrorunityeditorerror messageforum  
              
 
              error CS0117: `UnityEngine.Graphics' does not contain a definition for `DrawProceduralIndirectNow'
 // apply bokeh candidates
                     Graphics.SetRenderTarget(dest2);
                     ComputeBuffer.CopyCount(cbPoints, cbDrawArgs, 0);
                     dx11bokehMaterial.SetBuffer("pointBuffer", cbPoints);
                     dx11bokehMaterial.SetTexture("_MainTex", dx11BokehTexture);
                     dx11bokehMaterial.SetVector("_Screen", new Vector3(1.0f / (1.0f * source.width), 1.0f / (1.0f * source.height), internalBlurWidth));
                     dx11bokehMaterial.SetPass(2);
 
                     Graphics.DrawProceduralIndirectNow (MeshTopology.Points, cbDrawArgs, 0);
 
                     Graphics.Blit(dest2, destination);    // hackaround for DX11 high resolution flipfun (OPTIMIZEME)
 
                     RenderTexture.ReleaseTemporary(dest2);
                     RenderTexture.ReleaseTemporary(rtSuperLow1);
                     RenderTexture.ReleaseTemporary(rtSuperLow2);
                 }
                 else
                 {
                     rtLow = RenderTexture.GetTemporary(source.width >> 1, source.height >> 1, 0, source.format);
                     rtLow2 = RenderTexture.GetTemporary(source.width >> 1, source.height >> 1, 0, source.format);
 
                     fgBlurDist = internalBlurWidth * foregroundOverlap;
 
 
              
               Comment
              
 
               
              I did not write all the script if you want me to write it all please tell me .
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