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               lic1227 · Mar 09, 2017 at 02:33 PM · 
                unity 5managermemory managementresource  
              
 
              Will Resources.UnloadAsset unload the asset from memory evenif there exists a reference between it?
I can unload the mesh ,even there is reference,but i cannot unload the sharedmaterial,why? The Doc says "If there are any references from game objects in the scene to the asset and it is being used then Unity will reload the asset from disk as soon as it is accessed." What doed it mean? Thank you very much
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