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Question by zak666 · Mar 09, 2017 at 12:53 PM · spawning

Spawns More then it is possible to spawn? 168 instances for a limit of only 2 per carrier?

OK so Each carrier is capable of spawning 2 fighters and 2 Bombers, I have no Idea why but I'm getting 168 instances in my debug. when at 4 carriers I should only be getting 16... this boggles my mind Since I have (Fighetrcapasity > 0) this should prevent fighter from spawning yet it dosent...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CarrierBay : Photon.MonoBehaviour {
 
     public float FighterCapacity = 2;
     public float BomberCapacity = 2;
     public bool IsOurs;
 
     public CarrierAI CarrierScript;
     public GameObject CarrierGameObject;
 
 
     //----------------------------------------------------------------------------------------------------------------
 
     void Start () {
         CarrierScript = CarrierGameObject.GetComponent<CarrierAI> ();
     }
 
 
     //----------------------------------------------------------------------------------------------------------------
 
 
     
     // Update is called once per frame
     void LateUpdate () {
         
 
 
             //----------------------------------------------------------------------------------------------------------------
             if (PhotonNetwork.isMasterClient == true) {
                 //----------------------------------------------------------------------------------------------------------------
 
             if (IsOurs == true && FighterCapacity > 0) {
                     PhotonNetwork.Instantiate ("T1Fighter", this.transform.position, this.transform.rotation, 0);
                 Debug.Log ("Spawning");
                     FighterCapacity -= 1;
                 }
             //----------------------------------------------------------------------------------------------------------------
 
             if (IsOurs == false && FighterCapacity > 0) {
                     PhotonNetwork.Instantiate ("T2Fighter", this.transform.position, this.transform.rotation, 0);
                     FighterCapacity -= 1;
                 Debug.Log ("Spawning");
 
                 }
 
             //----------------------------------------------------------------------------------------------------------------
 
             if (IsOurs == true && BomberCapacity > 0 && CarrierScript.distance < 2200) {
                     PhotonNetwork.Instantiate ("T1bomber", this.transform.position, this.transform.rotation, 0);
                     BomberCapacity -= 1;
                 Debug.Log ("Spawning");
 
                 }
             //----------------------------------------------------------------------------------------------------------------
 
             if (IsOurs == false && BomberCapacity > 0 && CarrierScript.distance < 2200) {
                     PhotonNetwork.Instantiate ("T2Bomber", this.transform.position, this.transform.rotation, 0);
                     BomberCapacity -= 1;
                 Debug.Log ("Spawning");
 
                 }
 
                 //----------------------------------------------------------------------------------------------------------------
 
             }
         }
     }
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avatar image Helical · Mar 09, 2017 at 02:03 PM 0
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Put a Debug.Log() before each Instantiate and Network Instantiate.

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