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Screen.safeArea doesn't support punch hole and round corners?
I want to know if it's correct behavior or if it's a bug I have to report :
On devices with notch the Screen.safeArea
does its job correctly but on screens with "punch hole" (cameras right into the screen without notch/cutout) or rounded corners (not curved edges) the safeArea doesn't work.
I've tested this on a Samsung Galaxy Note 10 (camera punch hole) and a Xiaomi Mi 9T Pro (rounded screen corners) and both have a Screen.safeArea
with no margin for those screen features.
Because of this I have part of my game UI hidden (see screenshots) and instead of applying a global margin across all the devices taller than 9:16 I would prefer a more accurate method.
Samsung Galaxy Note 10 (punch hole hides the bolt icon) :
Xiaomi Mi 9T Pro (rounded corner may overlap UI) :
Same problem with rounded corners, can't recognize when to offset UI.
Answer by goehler · Oct 23, 2021 at 04:19 PM
No one knows this?? I'd like to know as well :)
Did you find a solution? @ThomLaurent