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Problem with audio cue playing in VR then the audio staying headlocked with ear it played from, when it should stay at the audio object location.
I am developing a small VR environment and when we play the game, certain sounds that are located at an audio object start to play. They then stay in the same headphone (ear) location instead of being tied to the audio object when we turn in the space (stay headlocked after start to play). The sounds starts in the correct spot but if you turn it follows your ear.
Can anyone point me in a direction?
We have correct spatialize set up in our audio management and enabled. v 2018.2.13f1 Personal is where we have been building, but I'm wondering if it is our test computer attached to the Vive, which is in Unity 2017 version.
Thank you for any help.
I know nothing about VR... but is your audio listener attached to your player's camera? Is the audio source set to 3D and not 2D?