Material Mixing Colors?
I'm pretty sure that I've applied my materials to my 3D objects correctly, but I'm having trouble getting the objects to look like they should. It's almost as if the material is blending the color of the textures.
The plane should have white outlines with red in the middle and blue for the cockpit, and the card should be a red plus in the middle with a white outline and blue corners.
Here's my setup, if that helps
Answer by Buhlaine · Aug 10, 2016 at 06:14 PM
Hi there @Primalus ,
Would you be able to provide any more details? What do your UV's look like? Does it look correct in the software you were exporting from? Is it all one mesh or is it two meshes?
Anything would help, without seeing the files it's hard to figure out what's wrong here as your material set up seems fine.
Thanks for trying to help @BlainePascu
Everything is one mesh. I've been experimenting and it seems that I need a normal map to get the colors to appear properly. Now I just need to figure out how to make one. I would've uploaded more images, but the site will only allow me to add 2 per post.
$$anonymous$$y UV (sorry it's really small)
Does it still have the same issues with a different shader selection?
I've figured out a solution to my problem! Ins$$anonymous$$d of exporting it from my program as a .OBJ, I exported it as a .DAE and the textures showed up correctly! Thanks anyways, @BlainePascu