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               Question by 
               MattCardinal · Aug 07, 2017 at 05:24 PM · 
                playervideovideotexture  
              
 
              VideoPlayer Completed Event Handler
So with the new VideoPlayer (which is nice), we get a few event handler delegates to use. Ive mainly been using:
 player.prepareCompleted += video_ready;
 player.started += video_started;
 player.loopPointReached += video_completed;
 
               and then attaching them to my events of course.
But my question here is why would you use loopPointReached as the video completed / finished delegate? Why not just make a player.completed?
Just food for thought as I did not see any completed handler. Thanks!
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