- Home /
How to change the intensity of shadows in Unity3D
The problem for me is the shadows are just black and overwrite all other textures. I want it to be basicly like in real life not that dark and also i that can see the color from the material "behind". Do i need to code a shader for this or can i adjust this within the Unity3D features? I tried out to adjust the light but this changes nothing. I do not use a baked light map just the normal directional lights. Thank you for your help.
Answer by FlaSh-G · May 06, 2020 at 05:21 AM
You can decrease the shadow strength on the light source that's casting it.
Your answer
Follow this Question
Related Questions
Hiding a sprite partially (shader? masking?) 0 Answers
Point Light casting weird shadows 0 Answers
Any way to get rid of squares (artifacts) in a semi transparent shadow of a fade shader? 0 Answers
Toon shader light culling shadow issue 0 Answers
Is it possible to create a light only casts shadows? 5 Answers