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Question by Joesp · May 29, 2017 at 09:27 AM · c#unity 5gameobjectchild

Access gameobjects

I am trying to access the spotlight to turn Light.enabled = true or = false, how can I do that given that I have access to the gameObject Flashlight?

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Answer by Hellium · May 29, 2017 at 09:28 AM

 Light lightComponent = flashlightGameObject.transform.Find("Spotlight").GetComponent<Light>();
 lightComponent.enabled = true ;

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avatar image ShadyProductions · May 29, 2017 at 09:34 AM 0
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or

 Light lightComponent = GameObject.FindWithTag("light").GetComponent<Light>();
  lightComponent.enabled = true ;
avatar image Hellium ShadyProductions · May 29, 2017 at 03:22 PM 1
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If there is an other gameobject with the tag "Light", then, you may not get the "Spotlight" object

avatar image ShadyProductions Hellium · May 29, 2017 at 05:46 PM 0
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correct, but if there is only one gameobject then it is faster :P

avatar image Joesp · May 30, 2017 at 01:37 AM 0
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Light lightComponent = flashlightGameObject.Find("Spotlight").GetComponent(); the flashlightGameObject should be capital I assume FlashlightGameObject, so I tried it and it says Static member `UnityEngine.GameObject.Find(string)' cannot be accessed with an instance reference, qualify it with a type name ins$$anonymous$$d.

I tried the FindWithTag and it worked! I still want to figure this thing out, I am still new in unity and I would like to figure out this thing of accessing the objects hierarchically, and when to use the different options to access them Thank you

avatar image Hellium Joesp · May 30, 2017 at 07:43 AM 0
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I forgot the Find method is available on the Transform component, not the gameobject directly. CHeck my updated answer

avatar image Joesp Hellium · May 31, 2017 at 04:50 AM 0
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yes it does work but you need to change flashlightGameObject to just Flashlight which is the name of the gameObject, or was I supposed to know that already and you wrote it down to help me?? I'm confused. Thank you anyway

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Answer by Jamoy1993 · May 29, 2017 at 07:09 PM

You could do

 Light light = flashLightGameObject.GetComponentInChildren<Light>();
 
 if(light != null)
 {
     light.enabled = true;
 }

This way its only guaranteed to get a light in the children, and it will avoid null reference errors.

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