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Question by chillypacman · Jun 01, 2012 at 11:52 AM · animation3djump

How to handle jumps with character motor and animation with jump integrated?

In code I do jumps with the character motor however there is an issue with my animation.

The problem is basically the animation has its own height offset to represent the jump.

Is there a way to combine the two or at least negate the animations baked in jump so that it doesn't look strange when the jump animation plays for the character?

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Answer by Berenger · Jun 01, 2012 at 04:31 PM

If you cannot edit the animation to remove the height, you'll need an opposite animation to blend with. I don't see any other way around. This might be difficult to make it look right though.

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avatar image LostInCode404 · Jun 10, 2013 at 09:35 AM -1
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Can u give me the code which u used for jumping.

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