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Question by
Crossroad1000 · May 22, 2018 at 02:22 PM ·
movement3dvrmenu
VR movement menu
I'm working on a menu button with the oculus go. So far I have created a background with different UI layers that are responsive. What I've noticed is that it doesn't really feels the menu is 3D. I've noticed that the main Oculus menu itself has a some kind of moment attached to it. If your in the menu and you turn you're head to the left you see that the menu UI goes slightly to the right. Therefore you can see a little bit behind the menu. How is this done? Is there a simple way to add these movements to my UI menu buttons? (If you look at the edges of the buttons you can see a little bit more of the background one the player turns his head) https://www.youtube.com/watch?v=NwE3oFKO8SA
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