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Question by NLC_proxys · Mar 12, 2017 at 05:42 PM · animationanimatorrotation axis

how can i insert rotation with animation for my player?

Hi all, I have a question, i want do a player rotation with animation with this code? ps how i can do a jump with animation ever with this code. i have animation for left, right rotation and jump.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 public class Player : MonoBehaviour {
     
     public Rigidbody rb;
     Animator m_Animator;
 
     // Use this for initialization
     void Start () {
         m_Animator = GetComponent<Animator> ();
         rb = GetComponent<Rigidbody> ();
     }
 
 
     // Update is called once per frame
     void Update () {
         var x = Input.GetAxis ("Horizontal") * Time.deltaTime * 150.0f;
         var z = Input.GetAxis ("Vertical") * Time.deltaTime * 3.0f;
         transform.Rotate (0, x, 0);
         transform.Translate (0, 0, z);
 
 
 
         if (Input.GetAxis ("Vertical") != 0 && Input.GetAxis ("Horizontal") == 0) {
             m_Animator.Play ("Walk");
 
         } else {
             m_Animator.Play ("Grounded");
 
         }
 
     }
 
 }
         

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