How do I transfer Unity services to a client?
Let's say I am developing a game for a client, using my own Unity account... and I use Services like Analytics and Multiplayer, what is the process and steps required when I am ready to "transfer" the product over to the client?
I am assuming they need to sign up with Unity and somehow I modify the project to use their account? Or is there a process for transferring a project between accounts? Is there an article explaining the basics of this?
The last thing I want is to use my account for everything, hand it off to the client and then get hit with extra charges (for example if CCU or bandwidth goes up). Those costs should be the client's.
Answer by LilGames · May 11, 2017 at 04:30 PM
I found this helpful forum thread: https://forum.unity3d.com/threads/how-do-i-share-the-analytics-with-my-customer.438169/?_ga=2.124411402.1831143592.1494520143-870632333.1478286786
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