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All Geometry is rendering black on Tegra 3
I recently updated my game from Unity 4 to Unity 5. I've gotten most everything working. But when playing on my Tegra 3 device (OUYA) everything except UI renders solid black. No issues on any of my other devices. I have tried the new mobile , legacy mobile, and standard shaders; as well as different texture compressions. I tried changing to legacy renderers. im not using GI, Probes, transparent or reflective textures, camera effects, or skybox. I can not seem to find anyone else with a similar issue.
Thanks For Helping
I am encountered the same issue.
All geometry is rendering black but the UI is fine. This is happening on Both Tegra 3 and Tegra 4. I have tested both the Asus Transformer Prime TF700T and Asus Transformer Pad TF701T.
Screen shot of the issue: http://i.imgur.com/22vbj3W.jpg?1
Have you found a solution to this ?
Answer by bckwrdbbq · Oct 10, 2015 at 12:50 AM
Yes, I updated Unity and it fixed the problem. I believe i update from 5.2.0 to 5.2.1. sorry for not updating the post earlier.
Unfortunately this is still an issue for us, we are using unity 5.2.1p3.
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