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Question by Fran.Pascu · Sep 14, 2015 at 04:49 PM · enemytutorialdamageexplosionhealth

OverslapSphere dont detect enemyhealth

Hello

Can someone help me with a codeing problema plz? i am trying to modify the baby's shotting tutorial to use bombs, and im having problem with the overlapSphere Enemyhealth detection, i can see throw log print (image down) that i get Enemies colliders, but i cant acces to the script to make damage

I used the normal tutorial Raycast code:

 //////////////////////////////////////////////////////
 if(Physics.Raycast (shootRay, out shootHit, range, shootableMask))
 {
 // Try and find an EnemyHealth script on the gameobject hit.
 EnemyHealth enemyHealth = shootHit.collider.GetComponent ();
 // If the EnemyHealth component exist...
 if(enemyHealth != null)
 {
 // ... the enemy should take damage.
 enemyHealth.TakeDamage (damagePerShot, shootHit.point);
 }
 ////////////////////////////////////////////////
 

Modified to use in the bomb explosion script like this:

 ///////////////////////////////////////////////
 var hitColliders = Physics.OverlapSphere(transform.position, 50); 
 for (var i = 0; i < hitColliders.Length; i++) 
 {
 Debug.Log(hitColliders[i]); /// This is the print of the image
 EnemyHealth enemyHealth = hitColliders[i].GetComponent();
 // If the EnemyHealth component exist...
 if(enemyHealth != null)
 {
 Debug.Log("Le hace daño");
 // ... the enemy should take damage.
 enemyHealth.TakeDamage_sin_vector (9999);
 }
 }
 ///////////////////////////////////////////////////////

But the if is not validated

I tried also with:

 //////////////////////////////////////////////////////
 EnemyHealth enemyHealth = hitColliders[i].GetComponent().GetComponent();
 /////////////////////////////////////////////////////

but i get same result :S

Tnks

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avatar image hexagonius · Sep 14, 2015 at 05:18 PM 0
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You've collapsed all Debug.Logs, maybe the missing one is further up in the list? Your code makes sense, I can't find a mistake (besides the missing generic part in the GetComponent).

avatar image Fran.Pascu hexagonius · Sep 14, 2015 at 07:30 PM 0
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Tnks for your answer hexagonius

This is not the problem, because if i delete this print line the log stay clean without the inside "if" print

///////////////////////////////////////

for (var i = 0; i < hitColliders.Length; i++) {

             EnemyHealth enemyHealth = hitColliders[i].gameObject.GetComponent <EnemyHealth>();

                 // If the EnemyHealth component exist...
                 if(enemyHealth != null)
                 {
                     Debug.Log("$$anonymous$$ake damage");
                     // ... the enemy should take damage.

///////////////////////////////////

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