HELP ME ! Read Data from Telnet ( WEMOS D1mini)
good morning ALL,
newbie here , i dont know how to read data from WEMOS to unity
this is my code:
public string m_IPAdress = "192.168.182.102";
 public const int kPort = 5000;
 public int bytes;
 private Socket m_Socket;
 public byte[] bytesReceived;
 public string receivedData="";
 void OnGUI()
 {
     //if the player is NOT connected
     if(Network.peerType == NetworkPeerType.Disconnected)
     {
         //this is temporary for input of the ip address
         //find out your ip address and assign it here during gameplay
         m_IPAdress = GUI.TextField(new Rect(200, 100, 100, 25), m_IPAdress);
         //if the player wants to connect to a server
         if(GUI.Button(new Rect(100,100,100,25), "Start Client"))
         {
             m_Socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
             System.Net.IPAddress    remoteIPAddress  = System.Net.IPAddress.Parse(m_IPAdress);
             System.Net.IPEndPoint   remoteEndPoint = new System.Net.IPEndPoint(remoteIPAddress, kPort);
             m_Socket.Connect(remoteEndPoint); 
         }
 
     }//end of "if the player is NOT connected"
 }
 
               }
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Unity Networking 1 Answer
get receive from socket wifi 0 Answers
Adapt the FirstPersonController Script to Multiplayer 0 Answers
If Statement not working properly - Comparing game objects 0 Answers