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Question by TurboHermit · Jun 29, 2013 at 10:40 AM · rigidbodyvector3velocityspeed

Comparing rigidbody speeds

Hi, I'm trying to see if a rigidbody is under a certain speed.

I want to apply this code:

 other.rigidbody.velocity = other.rigidbody.velocity.normalized * BounceForce;

if the rigidbody isn't already going faster than that. However, I have no clue how read the current speed, aside from the velocity. Unless I can compare theoretical velocity with the current one, that would do too I guess. Is there a way to see how fast the rigidbody is going and how fast it will be when the BounceForce is applied?

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Answer by robertbu · Jun 29, 2013 at 05:13 PM

I think what you are looking for is '`other.rigidbody.velocity.magnitude`'. Something like this:

 var newVelocity = other.rigidbody.velocity.normalized * BounceForce;
 
 if (newVelocity.magnitude > other.rigidbody.velocity.magnitude)
   other.rigidbody.velocity = newVelocity;
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