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Question by JgBGDelta · Jan 09, 2020 at 06:59 PM · cameraraycastshaderscompute shader

Shader Raycasting From Camera

Hi, I need to raycast from a secondary camera taking into account its properties (focal length, aspect ratio,etc) and then get the pixel hit in a shader for the main camera so that you can visualize what the secondary camera is exactly seeing. I hope the attached image is enough to explain the desired effect. Thanks in advance! alt text

example.png (181.6 kB)
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Answer by lgarczyn · Jan 10, 2020 at 08:21 PM

Why not just add a hard dynamic spotlight placed at the same position and rotation as the camera?

You can generate a cookie that is the correct aspect ratio, then calculate the angle to match the fov.

You can then disable it when rendering on the projected camera https://answers.unity.com/questions/581569/dissable-lights-per-camera.html

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avatar image JgBGDelta · Jan 15, 2020 at 07:42 PM 0
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I had already tried it several times and there was a lot of light bugs but I changed the camera rendering path to deferred and now I think things are starting to work. $$anonymous$$aybe this will be enough with some adjustments. Thanks

avatar image lgarczyn JgBGDelta · Jan 17, 2020 at 12:52 AM 0
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Once you're done, please post your code if you can. It's a very interesting problem.

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