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Question by KingNate · Jan 12, 2016 at 06:33 AM · if-statements

Why does my if statement skip the body even when the response is true?

even when if (TempPatternCheck [i] == true) is true is still skips the body of the if statement.

     public int CalculateScore (Player p)
         {
             score = 0;
             GetPlayerHand (p);
             CheckPattern ();
             for (int i = 0; i < 8; i++) {
     //            counter += i;
     
     
                 int[] j = new int[3];
                 j [0] = patternCheck [i, 0];
                 j [1] = patternCheck [i, 1];
                 j [2] = patternCheck [i, 2];
 
 
 //This is the if statement its skipping the body of
                 if (TempPatternCheck [i] == true) {
                     if (TempHand [j [0]].Definition.Text == "Joker" || TempHand [j [0]].Definition.Text == "PotOfGold") {
                         if (TempValue [j [1]] == TempValue [j [2]]) {
                             //TempValue [patternCheck [i, 0]] = 0;
                             TempValue [patternCheck [i, 1]] = 0;
                             TempValue [patternCheck [i, 2]] = 0;
                         }
                     } else if (TempHand [j [1]].Definition.Text == "Joker" || TempHand [j [1]].Definition.Text == "PotOfGold") {
                         if (TempValue [j [0]] == TempValue [j [2]]) {
                             TempValue [patternCheck [i, 0]] = 0;
                             //TempValue [patternCheck [i, 1]] = 0;
                             TempValue [patternCheck [i, 2]] = 0;
                         }
                     } else if (TempHand [j [2]].Definition.Text == "Joker" || TempHand [j [2]].Definition.Text == "PotOfGold") {
                         if (TempValue [j [0]] == TempValue [j [1]]) {
                             TempValue [patternCheck [i, 0]] = 0;
                             TempValue [patternCheck [i, 1]] = 0;
                             //TempValue [patternCheck [i, 2]] = 0;
                         } 
                     } else if (TempHand [j [0]] == TempHand [j [1]] && TempHand [j [0]] == TempHand [j [2]]) {
                         TempValue [patternCheck [i, 0]] = 0;
                         TempValue [patternCheck [i, 1]] = 0;
                         TempValue [patternCheck [i, 2]] = 0;
                     }
                 }
             }
         
             for (int k = 0; k < 9; k++) {
                 if (TempValue [k] > 10) {
                     score += 10;
                 } else {
                     score += TempValue [k];
                 }
             }
             TempPatternCheck.Clear ();
             return score;
     
         }

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avatar image KingNate · Jan 12, 2016 at 06:53 AM 0
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So I went and changed my code for some logging output. the console output is as followsalt text

     public int CalculateScore (Player p)
     {
         score = 0;
         GetPlayerHand (p);
         CheckPattern ();
         for (int i = 0; i < 8; i++) {
 //            counter += i;
 
 
             int[] j = new int[3];
             j [0] = patternCheck [i, 0];
             j [1] = patternCheck [i, 1];
             j [2] = patternCheck [i, 2];
 
             Debug.Log (TempPatternCheck [i]);
             if (TempPatternCheck [i] == true) {
                 Debug.Log ("inside (TempPatternCheck [i])");
                 Debug.Log (TempHand [j [0]].Definition.Text + " : " + TempHand [j [0]].Definition.Text == "PotOfGold");
                 Debug.Log (TempHand [j [1]].Definition.Text + " : " + TempHand [j [1]].Definition.Text == "PotOfGold");
                 Debug.Log (TempHand [j [2]].Definition.Text + " : " + TempHand [j [2]].Definition.Text == "PotOfGold");
                 if (TempHand [j [0]].Definition.Text == "Joker" || TempHand [j [0]].Definition.Text == "PotOfGold") {
                     if (TempValue [j [1]] == TempValue [j [2]]) {
                         //TempValue [patternCheck [i, 0]] = 0;
                         TempValue [patternCheck [i, 1]] = 0;
                         TempValue [patternCheck [i, 2]] = 0;
                     }
                 } else if (TempHand [j [1]].Definition.Text == "Joker" || TempHand [j [1]].Definition.Text == "PotOfGold") {
                     if (TempValue [j [0]] == TempValue [j [2]]) {
                         TempValue [patternCheck [i, 0]] = 0;
                         //TempValue [patternCheck [i, 1]] = 0;
                         TempValue [patternCheck [i, 2]] = 0;
                     }
                 } else if (TempHand [j [2]].Definition.Text == "Joker" || TempHand [j [2]].Definition.Text == "PotOfGold") {
                     if (TempValue [j [0]] == TempValue [j [1]]) {
                         TempValue [patternCheck [i, 0]] = 0;
                         TempValue [patternCheck [i, 1]] = 0;
                         //TempValue [patternCheck [i, 2]] = 0;
                     } 
                 } else if (TempHand [j [0]] == TempHand [j [1]] && TempHand [j [0]] == TempHand [j [2]]) {
                     TempValue [patternCheck [i, 0]] = 0;
                     TempValue [patternCheck [i, 1]] = 0;
                     TempValue [patternCheck [i, 2]] = 0;
                 }
             }
         }
     
         for (int k = 0; k < 9; k++) {
             if (TempValue [k] > 10) {
                 score += 10;
             } else {
                 score += TempValue [k];
             }
         }
         TempPatternCheck.Clear ();
         return score;
 
     }
 

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Answer by KingNate · Jan 12, 2016 at 07:09 AM

I fixed it, I was testing for true against the wrong thing.

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