Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BerggreenDK · Jun 20, 2011 at 01:44 PM · keyboardtouchscreen

Touch interface with alternative keyboard in Unity3D?

Best approach/idea for touch interface/designs?

I am trying to figure out how to let the user/player enter data from a touchdevices like iOS/Android devices.

I was thinking of something similar to the Google popup keyboard on Google Search, or the native keyboards within these devices. But as I dont have one of them yet for testing, I am focusing on how to implement one with Unity3D as a GUI interface.

Anyone got some ideas or better, experience with making these?

Current ideas:

  1. GUI texture overlay with keyboard layout, a bit annoying to map each key for a texture/area.

  2. GUI buttons for each key (looks ugly, but might work for a start and easy to build dynamically)

  3. 3D objects as keys, sounds like an overkill to me.

What else?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Joshua · Jun 20, 2011 at 01:50 PM

I would just wait till you have one of the devices for testing and use the native keyboards. If you insist on making one in Unity I'd go for GUI buttons.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BerggreenDK · Jun 20, 2011 at 02:19 PM 0
Share

its going to be part of the application and I think the native keyboards breaks the atmosphere of the environment, if its just for writing my name and such.

avatar image BerggreenDK · Jun 20, 2011 at 02:20 PM 0
Share
  • I am not sure if nativekeyboards are available inside fullscreen applications?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

3d text to trigger mobile keyboard 2 Answers

how to hide ios keyboard but keep input field in focus for Voice Control 0 Answers

How to call windows native keyboard and have it ontop of a fullscreen build 0 Answers

To hide the Touchscreen keyboard ios 0 Answers

Keep TouchScreenKeyboard Visible/Active (iOS)? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges