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Question by Dorian75 · Dec 28, 2013 at 09:11 PM · spritedepthsorting layerssprite renderer

Sprites rendered in the wrong order

Hello

I'm using sprites in a 3D world and I have this bug when two sprites are too close :

http://img15.hostingpics.net/pics/878844spritewrongorder.png

I read it's a common bug and I should use "sorting layer"...

But I can't, when the man goes behind the tree I don't want to see him in front...

What could I do to make it work ?

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Answer by Eric5h5 · Dec 28, 2013 at 09:25 PM

Use the sorting layer (or order in layer), and change it in code as necessary depending on the position.

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avatar image Dorian75 · Dec 28, 2013 at 10:33 PM 0
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Thank you Eric5h5, it seems to be the only solution

But I can't find any information about sorting layers in the scripting doc :

http://docs.unity3d.com/Documentation/ScriptReference/SpriteRenderer.html

Where could I find help ?

avatar image Eric5h5 · Dec 28, 2013 at 10:39 PM 0
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Look in the local docs; for some reason the online docs aren't complete.

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