Problem: Connecting Procedural Generated Dungeon with Growing Tree Algorithm
Hi. I have been trying to create a procedural generated dungeon in Unity by following this website. Room and Maze: A Procedural Dungeon Generator
Everything was fine until when I started to deal with the maze. The problem is the maze will only generate a very small portion of the map.
Here are the codes:
I would really appreciate any help I can get. I tried looking up more on Growing Tree Algorithm but mostly are not in C# and I have a hard time understanding it.
Thanks in advance.
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