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Question by quatre432 · Dec 08, 2015 at 12:04 PM · c#unity 5guistyleturn-based

Filling a Picture with selectable text items

Hi everyone i would like to ask for help

what i am wanting to do is create a prefab for a item menu on a battle system, which i have what i want is for item to populate inside of that prefab so say i have a list with

Potion x 2 Mana Potion x 1

i would like for those to show up in the prefab and i would like for the arrows being pressed up or down to select the item with some visual that it is selected like a icon or something so i can hit enter to use it

Can Anyone give me some example or direction on how such a task can be accomplished?

i would like to do something like this alt text

where i could scroll down to hi-potion and use it by hitting enter

59554-image.jpeg (15.3 kB)
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avatar image itsharshdeep · Dec 08, 2015 at 12:23 PM 0
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Can you please demonstrate what you want to achieve?

avatar image quatre432 · Dec 08, 2015 at 12:52 PM 0
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@itsharshdeep I accidentally answered ins$$anonymous$$d of commenting my bad but that what I want to accomplish

avatar image itsharshdeep quatre432 · Dec 08, 2015 at 02:45 PM 0
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No problem,

Great question first of all :) What ever I understand from your question is that, You want to make a PC game in which user can set the pointer/edit the selection by using direction keys.

First of all Sorry I don't know the actual approach for this but what I'm guessing is, we will make the snapping of the pointer by our self and track manually that on which item it is my pointer is .. basically the concept of the pointing is just for the user convenient, but in back end we must know where the focus/pointer is going on.

All the above lines are just conceptual I don't know how much it is feasible in Unity. You can make, like one slider with 'whole numbers' check On , Now with the direction keys/ or with the Up & Down buttons (On the bottom and upper item/button on list) you have to move the slider value. Hope this will work for you.

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