How can I find the location where a ball will land?
Hi, I am so lost and I have spent endless hours researching other questions and video tutorials. I am making a simple volley ball style game in VR and I am applying force through the engine by hitting it with my controller. I am trying to get the AI to move to the location where the object will hit the ground ahead of time...basically I dont know where to start...I only need some simple guidance or suggestions...I dont have any code and I know that is annoying but if anyone has any suggestion I will take them. Thank you so much for any help
a quick lookup about trajectory gave me this:
http://answers.unity3d.com/questions/248788/calculating-ball-trajectory-in-full-3d-world.html
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